#ifndef _LUACLASS_H_
#define _LUACLASS_H_

#include "lua/lua.hpp"
#include <iostream>
#include <string>
#include <sstream>
using namespace std;

/*class CLua
{
	public:
		void Init();
		void Close();
		void report_errors(lua_State *L, int status);
		void setScriptFile(string FileName);
		void callEvent(string EventName, string Message = "", string Channel = "", string Sender = "");
		
		string getScriptFile();

		int handleError(lua_State *L);

		lua_State *Engine;
		
	private:
		string ScriptFile;
};*/

#endif